Ground flags of KCL files (incomplete):
- 00 00 = Road
- 00 01 = Road
- 00 02 = Sand
- 00 03 = Sand
- 00 04 = Fall (you fall through the ground)
- 00 05 = Sand
- 00 06 = Road
- 00 07 = Speed Boost (The rainbow colored plates)
- 00 08 = A sort of wall
- 00 09 = A sort of wall
- 00 0A = Out of bounds
- 00 0B = Fall, mario says: "AU" and you fall not deep
- 00 0C = Bumpy terrain
- 00 0D = Road
- 00 0E = Road, but if you go of it, you make a jump
- 00 0F = Cannon Activator
- 00 10 = A sort of wall
- 00 11 = Water
*(Your character will be a bit transparent)
- 00 12 = Speed Boost (The rainbow colored plates)
- 00 13 = Speed Boost as in rainbow road, with a change of the camera
- 00 14 = Road with a sound of leafs
- 00 15 = A sort of wall
- 00 16 = Fall (you fall through the ground)
- 00 80 = Road
- 00 92 = Speed Boost (The rainbow colored plates)
- 01 00 = Road
- 01 80 = Road
- 02 80 = Road with shadow effect on the bottom screen map*
- 08 81 = Road
- 20 06 = Mud
- 20 0B = Fall (Water)
- 20 80 = Road
- 28 48 = A sort of wall
- 40 83 = Grass
- 40 84 = Fall (you fall through the ground)/Grass (Beta version)
- 50 83 = Fall (you fall through the ground)
- 80 00 = Wood Road
- 80 05 = Flowerbed
Format
The collision id contains 5 differend values:
| Bit
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
1
|
0
|
|
|
CE
|
CT
|
BE
|
I
|
S
|
Collision Type
| ID |
Description
|
| 0x00 |
Road
|
| 0x01 |
Unknown 1
|
| 0x02 |
Weak Off-road
|
| 0x03 |
Off-road
|
| 0x04 |
?
|
| 0x05 |
Unknown 5
|
| 0x06 |
Slippery Road
|
| 0x07 |
Boost Panel
|
| 0x08 |
Wall
|
| 0x09 |
Wall 2
|
| 0x0A |
Out of Bounds
|
| 0x0B |
Fall
|
| 0x0C |
?
|
| 0x0D |
?
|
| 0x0E |
Small Jump (Ramps in SNES Choco Island 2)
|
| 0x0F |
Cannon Activator (Basic Effect ID Links to nkm KTPC section)
|
| 0x10 |
?
|
| 0x11 |
Falls Water (Basic Effect ID Links to nkm Falls Object)
|
| 0x12 |
Boost Panel?
|
| 0x13 |
Looping (Like in Rainbow Road)
|
| 0x14 |
Sound Effect?
|
| 0x15 |
?
|
| 0x16 |
?
|
| 0x17 |
?
|
| 0x18 |
?
|
| 0x19 |
?
|
| 0x1A |
?
|
| 0x1B |
?
|
| 0x1C |
?
|
| 0x1D |
?
|
| 0x1E |
?
|
| 0x1F |
?
|
Basic Effect
Road
| ID
|
Description
|
| 0x00 |
Regular Road
|
| 0x01 |
Sand Road
|
| 0x02 |
Stone Road
|
| 0x03 |
?
|
| 0x04 |
Wood Road
|
| 0x05 |
Snow Road
|
| 0x06 |
Metal Road or Grid
|
| 0x07 |
Another Regular Road?
|
Unknown 1
| ID
|
Description
|
| 0x00 |
?
|
| 0x01 |
?
|
| 0x02 |
?
|
| 0x03 |
Water
|
| 0x04 |
?
|
| 0x05 |
Unused
|
| 0x06 |
Unused
|
| 0x07 |
Unused
|
Weak Off-road
| ID |
Description
|
| 0x00 |
Sand
|
| 0x01 |
Water
|
| 0x02 |
Snow
|
| 0x03 |
Sand
|
| 0x04 |
Unused
|
| 0x05 |
Unused
|
| 0x06 |
Unused
|
| 0x07 |
Unused
|
Off-road
| ID
|
Description
|
| 0x00 |
Sand
|
| 0x01 |
Mud
|
| 0x02 |
Grass
|
| 0x03 |
Sand
|
| 0x04 |
GBA Sky Gardens Sand
|
| 0x05 |
Snow
|
| 0x06 |
Unused
|
| 0x07 |
Unused
|
Unknown 5
| ID
|
Description
|
| 0x00 |
Sand
|
| 0x01 |
Mud
|
| 0x02 |
Grass
|
| 0x03 |
? (You fall through the ground)
|
| 0x04 |
Flower Bed
|
| 0x05 |
Unused
|
| 0x06 |
Unused
|
| 0x07 |
Unused
|
Slippery Road
| ID
|
Description
|
| 0x00 |
Ice
|
| 0x01 |
Mud
|
| 0x02 |
Unused
|
| 0x03 |
Unused
|
| 0x04 |
Unused
|
| 0x05 |
Unused
|
| 0x06 |
Unused
|
| 0x07 |
Unused
|
Wall
| ID
|
Description
|
| 0x00 |
Regular Wall
|
| 0x01 |
Rock Wall
|
| 0x02 |
Metal Wall
|
| 0x03 |
Wood Wall
|
| 0x04 |
?
|
| 0x05 |
?
|
| 0x06 |
?
|
| 0x07 |
Ice Wall
|
Wall 2
| ID
|
Description
|
| 0x00 |
Regular Wall
|
| 0x01 |
Rock Wall
|
| 0x02 |
Metal Wall
|
| 0x03 |
Wood Wall
|
| 0x04 |
Bush
|
| 0x05 |
?
|
| 0x06 |
?
|
| 0x07 |
Ice Wall
|
Out of Bounds
| ID
|
Description
|
| 0x00 |
Sand (Like in Split-Up beach)
|
| 0x01 |
Sand (Like in Desert Hills)
|
| 0x02 |
Regular
|
| 0x03 |
Snow
|
| 0x04 |
Water (Like in Cheep Cheep Beach)
|
| 0x05 |
Unused
|
| 0x06 |
Unused
|
| 0x07 |
Unused
|
Fall
| ID
|
Description
|
| 0x00
|
Regular Fall
|
| 0x01
|
Water
|
| 0x02
|
Lava
|
| 0x03
|
?
|
| 0x04
|
?
|
| 0x05
|
?
|
| 0x06
|
?
|
| 0x07
|
?
|
Shadow Effect
| CLR
|
Color, the color id is specified with the intensity value (0 = color 2) and the color is one of the four colors in STAG. When no special coloring is used, the STAG color 1 is used.
|
| BSM
|
Make the character on the bottom screen map 50% transparent.
|
| ?
|
Unknown
|
Types that need to exist according to the beta sdat
Road
- Asphalt
- Concrete
- Edge
- Dirt
- Road
- Stone
- Sand
- Ice
- Glass
- Water
- Board
- Carpet
- Kanaami (Gauze)
- Plastic
- Teppan (Iron plate)
- Rainbow
- Doronuma (Bog)
- Grass
- Snow
- Kaidan (Stairs)
Wall
- Concrete
- Fence
- Wood
- Shigemi (Bush)
- Gake (Cliff)
- Kanban (Sign)
- Icewall
- Snowlock
- Ukiwa? (Float?????)
- Jelly
- Kanaami (Gauze)
- Woodwall